Coverart for item
The Resource Computer games for learning : an evidence-based approach, Richard E. Mayer

Computer games for learning : an evidence-based approach, Richard E. Mayer

Label
Computer games for learning : an evidence-based approach
Title
Computer games for learning
Title remainder
an evidence-based approach
Statement of responsibility
Richard E. Mayer
Creator
Author
Subject
Language
eng
Cataloging source
DLC
Dewey number
371.33/7
Index
index present
LC call number
LB1062
LC item number
.M385 2014
Literary form
non fiction
Nature of contents
bibliography
Label
Computer games for learning : an evidence-based approach, Richard E. Mayer
Instantiates
Publication
Bibliography note
Includes bibliographical references and indexes
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
Dimensions
24 cm
Extent
xvii, 281 pages
Isbn
9780262027571
Isbn Type
(hardcover : alk. paper)
Lccn
2013046632
Media category
unmediated
Media MARC source
rdamedia
System control number
(OCoLC)ocn864299569
Label
Computer games for learning : an evidence-based approach, Richard E. Mayer
Publication
Bibliography note
Includes bibliographical references and indexes
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
Dimensions
24 cm
Extent
xvii, 281 pages
Isbn
9780262027571
Isbn Type
(hardcover : alk. paper)
Lccn
2013046632
Media category
unmediated
Media MARC source
rdamedia
System control number
(OCoLC)ocn864299569

Library Locations

    • Harold B. Lee Library Brigham Young University, Provo, UT, 84602, US
      40.249156 -111.649242
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