Coverart for item
The Resource Connected gaming : what making video games can teach us about learning and literacy, Yasmin B. Kafai and Quinn Burke

Connected gaming : what making video games can teach us about learning and literacy, Yasmin B. Kafai and Quinn Burke

Label
Connected gaming : what making video games can teach us about learning and literacy
Title
Connected gaming
Title remainder
what making video games can teach us about learning and literacy
Statement of responsibility
Yasmin B. Kafai and Quinn Burke
Creator
Contributor
Author
Subject
Language
eng
Member of
Cataloging source
DLC
Dewey number
371.33/46696
Illustrations
illustrations
Index
index present
LC call number
LB1028.75
LC item number
.K34 2016
Literary form
non fiction
Nature of contents
bibliography
Series statement
The John D. and Catherine T. MacArthur Foundation series on digital media and learning
Label
Connected gaming : what making video games can teach us about learning and literacy, Yasmin B. Kafai and Quinn Burke
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 169-194) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all
Dimensions
24 cm.
Extent
xviii, 201 pages
Isbn
9780262035378
Lccn
2016016500
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)946160461
Label
Connected gaming : what making video games can teach us about learning and literacy, Yasmin B. Kafai and Quinn Burke
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 169-194) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all
Dimensions
24 cm.
Extent
xviii, 201 pages
Isbn
9780262035378
Lccn
2016016500
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)946160461

Library Locations

    • Harold B. Lee Library Brigham Young University, Provo, UT, 84602, US
      40.249156 -111.649242
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