Coverart for item
The Resource Digital virtual consumption, edited by Mike Molesworth and Janice Denegri-Knott

Digital virtual consumption, edited by Mike Molesworth and Janice Denegri-Knott

Label
Digital virtual consumption
Title
Digital virtual consumption
Statement of responsibility
edited by Mike Molesworth and Janice Denegri-Knott
Contributor
Subject
Genre
Language
eng
Member of
Cataloging source
NhCcYBP
Dewey number
303.48/33
Illustrations
illustrations
Index
index present
LC call number
HM851
LC item number
.D5454 2012
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Routledge studies in innovation, organization and technology
Series volume
23
Label
Digital virtual consumption, edited by Mike Molesworth and Janice Denegri-Knott
Link
http://site.ebrary.com/lib/byuprovo/docDetail.action?docID=10632440
Instantiates
Publication
Note
Description based on print version record
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- Part 1: Contexts and Perspectives -- 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda -- Part 2: Places and Practices -- 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- 11. Taking One -- or Three -- For the Team: Consumerism as Gameplay in Woot.com / Melinda Jacobs -- 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott
Dimensions
unknown
Extent
1 online resource.
Form of item
online
Isbn
9781136292842
Isbn Type
(electronic bk.)
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
7300271
Reproduction note
Electronic reproduction.
Specific material designation
remote
Label
Digital virtual consumption, edited by Mike Molesworth and Janice Denegri-Knott
Link
http://site.ebrary.com/lib/byuprovo/docDetail.action?docID=10632440
Publication
Note
Description based on print version record
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
1. Introduction to Digital Virtual Consumption / Janice Denegri-Knott and Mike Molesworth -- Part 1: Contexts and Perspectives -- 2. A History of the Digitalization of Consumer Culture / Vili Lehdonvirta -- 3. Young American Consumers and New Technologies / Alladi Venkatesh and Nivein Behairy -- 4. True Values of False Objects: Virtual Commodities in Games / David Myers -- 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- 6. Transforming Digital Virtual Goods into Meaningful Possessions / Janice Denegri-Knott, Rebecca Watkins and Joseph Wood -- 7. Reflections in Spacetime: Reconsidering Kozinets (1999) Twelve Years Later / Rob Kozinets -- 8. What Happens to Materiality in Digital Virtual Consumption? / Paolo Magaudda -- Part 2: Places and Practices -- 9. Online Investing as Digital Virtual Consumption: The Production of the Neoliberal Subject / Detlev Zwick -- 10. Playing the Market and Sharing the Loot: Consumption Limits in a Virtual World / Sandy Ross -- 11. Taking One -- or Three -- For the Team: Consumerism as Gameplay in Woot.com / Melinda Jacobs -- 12. Creating Virtual Selves in Second Life / Handan Vicdan and Ebru Ulusoy -- 13. Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- 15. Conclusions: Trajectories of Digital Virtual Consumption / Mike Molesworth and Janice Denegri-Knott
Dimensions
unknown
Extent
1 online resource.
Form of item
online
Isbn
9781136292842
Isbn Type
(electronic bk.)
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
7300271
Reproduction note
Electronic reproduction.
Specific material designation
remote

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