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The Resource How to become a video game artist, Sam R. Kennedy

How to become a video game artist, Sam R. Kennedy

Label
How to become a video game artist
Title
How to become a video game artist
Statement of responsibility
Sam R. Kennedy
Creator
Subject
Language
eng
Summary
"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators-- from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time."--Amazon.com
Cataloging source
DLC
Dewey number
794.8/1526
Illustrations
illustrations
Index
index present
LC call number
QA76.76.C672
LC item number
K47 2013
Literary form
non fiction
Nature of contents
bibliography
Label
How to become a video game artist, Sam R. Kennedy
Instantiates
Publication
Bibliography note
Includes bibliographical references (page 158) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type code
  • txt
  • sti
Content type MARC source
  • rdacontent
  • rdacontent
Contents
Working in a video game production studio -- The fundamentals : drawing and software skills -- Concept artist -- Environment artist -- Character artist -- Character animator -- User interface (UI) artist -- Marketing artist -- Continuing to grow
Dimensions
26 cm
Edition
1st ed.
Extent
160 pages
Isbn
9780823008094
Lccn
2012023965
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (chiefly color)
System control number
(OCoLC)795645149
Label
How to become a video game artist, Sam R. Kennedy
Publication
Bibliography note
Includes bibliographical references (page 158) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type code
  • txt
  • sti
Content type MARC source
  • rdacontent
  • rdacontent
Contents
Working in a video game production studio -- The fundamentals : drawing and software skills -- Concept artist -- Environment artist -- Character artist -- Character animator -- User interface (UI) artist -- Marketing artist -- Continuing to grow
Dimensions
26 cm
Edition
1st ed.
Extent
160 pages
Isbn
9780823008094
Lccn
2012023965
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (chiefly color)
System control number
(OCoLC)795645149

Library Locations

    • Harold B. Lee Library Brigham Young University, Provo, UT, 84602, US
      40.249156 -111.649242
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